Intro
Contents
Installation
Git clone the repo or download NadWin.hpp
and NadWin.cpp
and place them next to each other.
Then just include NadWin.hpp
and it should work.
Examples
Simple window
Really simple window, without close button handle.
#include "NadWin/src/NadWin.hpp"#pragma comment(lib, "Comctl32.lib")int main(){ NW::App app(L"Really simple app"); // your app name NW::Window window(L"Really simple window", CW_USEDEFAULT, CW_USEDEFAULT, 800, 500); window.Show(); return app.MessageLoop();}
Simple window with close button handle
#include "NadWin/src/NadWin.hpp"#pragma comment(lib, "Comctl32.lib")int main(){ NW::App app(L"app name"); NW::Window window(L"your beautiful window", CW_USEDEFAULT, CW_USEDEFAULT, 800, 500); window.EventHandler = [&](NW::WindowEventTypes eventType, NW::WindowEventInfo* eventInfo) { switch (eventType) { case NW::WindowEventTypes::Destroy: PostQuitMessage(0); eventInfo->OverrideProcResult(0); break; } }; window.Show(); return app.MessageLoop();}
Simple window with button
#include "NadWin/src/NadWin.hpp"#pragma comment(lib, "Comctl32.lib")int main(){ NW::App app(L"app"); NW::Window window(L"window", CW_USEDEFAULT, CW_USEDEFAULT, 800, 500); window.EventHandler = [&](NW::WindowEventTypes eventType, NW::WindowEventInfo* eventInfo) { switch (eventType) { case NW::WindowEventTypes::Destroy: PostQuitMessage(0); eventInfo->OverrideProcResult(0); break; } }; NW::Button button(&window, NW::Position(5, 5, 200, 25), L"Button"); button.EventHandler = [&](NW::ControlEventTypes eventType, NW::ControlEventInfo* eventInfo) { switch (eventType) { case NW::ControlEventTypes::FromParent_Command: MessageBoxW(window.Hwnd(), L"You clicked the button!", L"NadWin demo", MB_OK | MB_ICONINFORMATION); break; } }; window.Show(); return app.MessageLoop();}
My app is very ugly and looks like it was made on Windows 95
Well, that is because you have probably some old version of Windows Common Controls®.
You "update" them by adding this at the top of the file:
#if defined _M_IX86#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")#elif defined _M_IA64#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='ia64' publicKeyToken='6595b64144ccf1df' language='*'\"")#elif defined _M_X64#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='amd64' publicKeyToken='6595b64144ccf1df' language='*'\"")#else#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")#endif
I don't use MSVC, help.
Idk, I didn't test it on other compilers but it probably doesn't work.
Anyways good luck.
Destroying
NadWin uses high tech C++ destructors to destroy your controls, so you don't(or do) have to worry about memory leaks.
This is an example of how it's working:
#include "NadWin/src/NadWin.hpp"#pragma comment(lib, "Comctl32.lib")int main(){ NW::App app(L"destroying"); NW::Window window(L"destroying demo", CW_USEDEFAULT, CW_USEDEFAULT, 800, 600); window.EventHandler = [&](NW::WindowEventTypes eventType, NW::WindowEventInfo* eventInfo) { switch (eventType) { case NW::WindowEventTypes::Destroy: PostQuitMessage(0); eventInfo->OverrideProcResult(0); break; } }; NW::Static label1(&window, NW::Position(5, 5, 200, 25), L"This label will show"); { NW::Static label2(&window, NW::Position(5, 35, 200, 25), L"This label won't show"); // end of the scope, gets destroyed } NW::Static label3(&window, NW::Position(210, 35, 200, 25), L"<-- label2 should be here"); window.Show(); return app.MessageLoop();}